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Changelog 01-07-2024


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Insomnia

Insomnia

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Please be aware that this first patch is nearly entirely focused on fixing issues, especially those causing larger problems. There are still many more bugs, suggestions, and things to implement. Thank you for your patience.

 

Changelog

  • Additions
    • N/A
  • Fixes
    • Fixed a crash related to aggression generation from certain skills.
    • Fixed a crash related to invalid statuses.
    • Fixed players not being able to complete the Ninja job change quest.
    • Fixed Hypnotist giving the incorrect amount of skill points upon resetting skills.
    • Fixed Awakening Potion not giving the correct APM bonus. Should be giving +5% APM.
    • Fixed Berserk Potion not providing any APM bonus. Should be giving +10% APM.
    • Fixed clans being unjoinable.
    • Fixed players getting an infinite-use Red Herb during the introduction quest. It wasn't providing any benefits other than taking up space.
      • Note: If you have this item in your inventory, you can now use it once to get rid of it.
    • Fixed Rekenber Staff allowing access to account-based storage. This is intended to be a storage only for Self-Sufficient characters (a future feature).
    • Fixed flat damage and flat magic damage subtraction from healing players if damage goes negative.
    • Fixed a missing red dot (map portal indicator) missing on prt_fild05, top left.
    • Fixed mages not being able to equip rods.
    • Fixed Orcish axe not displaying the proper level required.
    • Fixed Ring Pommel Saber, the NPC version, being missing from the game.
    • Fixed a few missing palette errors.
    • Fixed Wedding Dress not giving +15 MDEF (note: you cannot attack while wearing wedding dress)
    • Fixed Skeleton Card saying the word "enemies" twice.
    • Fixed client errors for invalid AttackRange for the following skills:
      • Caprice
      • Sound of Destruction
      • Dominion Impulse
      • Rolling Cutter
      • Cross Ripper Slasher
    • Fixed Shattering Storm (Rebel Skill) saying invalid effect 19.
    • Fixed Parrying (Lord Knight Skill) additional visual effect appear making it look like the player was blocking more often than they were.
    • Fixed item Guitar slot count showing the wrong number of slots client-side.
    • Fixed recruiter (job change for gunslinger) giving a missing quest error.
    • Fixed Acolyte job quest not properly erasing quests sometimes.
    • Fixed Magnolia Card calling the wrong status effect.
    • Fixed Fear Breeze (Sniper Skill) description not properly clarifying "auto" blitz beat damage.
    • Fixed missing weapon sprite for Gunslinger.
    • Fixed a few first job classes, magician, swordsman, and merchant getting an additional trait skill.
    • Fixed Whitesmith being unable to place skill points into Power Swing (Blacksmith Skill)
  • Changes
    • Reverted monsters that are level 70+ to their pre-reduction states as this change made monsters level 70+ easier than intended.
      • EXP and JEXP values adjusted for these monsters as well to properly reflect their difficulty.
      • Note: Monsters level 70+ were made easier just before opening due to concern that they would be too difficult. Since many of these monsters are actually easier with the abundance of changes, this was reverted.
    • The Anti-AFK Attack Timer has been increased from 7 seconds to 15 seconds.
    • Clothing colors are reset upon changing to Kagerou/Oboro to avoid potential errors.
    • Adjusted the level requirements of a few class-exclusive weapons such as katars and musical instruments.
    • Intimidate (Rogue Skill) now has a 10s cooldown to better match fly wings.
    • Players missing a Boarding Halter will receive one upon login if it is missing.
    • Heavy Weapons (Swordsman Skill) no longer applies to self-inflicted damage.

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