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Changelog 01-19-2024


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#1
Insomnia

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Changelog

  • Additions
    • Poring King and Treasure Porings now have a special reward!
    • Added a Kafra outside of Izlude with a new save point.
  • Fixes
    • Red Novus Card now properly gives its intended 10% movespeed unconditionally.
    • Magnolia Card now properly applies Curse.
    • Marc, Argos, Giearth, Munak, Wootan Fighter and Tikbalang Cards now work as intended.
    • Mandolin now has the right stats and effect.
    • Claw now has the right stats and effect. Existing Claws have been decarded. 
    • Status Arrows now build up 15 stacks instead of 1000.
    • Glittering Jacket now shows all intended properties.
    • Lv 62 Elemental Books now having their base MATK. Weather bonus still pending bugfix.
    • Seismic Fist no longer shows the wrong amount of slots.
    • Shadow Touch no longer shows the wrong amount of slots.
    • Pole Axe no longer shows the wrong Lv requirement.
    • Rideword Hat and MDH now have their intended leech effects.
    • Giant Wheel Shuriken now stacks Bleeding instead of Stun as intended.
    • Harp no longer has a negative INT bonus and now displays the right SP regen.
    • Loki's Nail now grants CRIT. Additional effects pending bugfix.
    • Thief Combo now properly disables Wanderer Card's Intimidate proc.
    • Oboro Jobchange quest no longer gives an unfinished future huuma.
    • Wrench no longer has the wrong description and stats client-side.
    • Aspersio and Sage Endows can now be leveled up past Lv 1 as intended.
      • Sage will receive some ameliorating measures later in order to reduce skill point anxiety. Please wait warmly.
    • Ninja's Blade Mastery now properly affects the player while using two daggers.
    • Oboro's Earth Charms no longer influence ATK.
    • Kitchen Knife now has all intended effects.
    • Piercing Wind Katar now properly applies Shocked.
    • Excalibur now has all intended effects.
    • Enriched Elu and Ori now show the intended description. Note that Tailor profession remains disabled.
    • Cursed Dagger, Dagger of Counter and Ancient Dagger can be used by Wizard and Sage Classes as intended.
    • A dummied out version of Cutter no longer drops.
    • A dummied out version of Studded Knuckles no longer drops.
    • Gaia Whip now shows its slot properly.
    • Removed unintended craftable versions of Studded Knuckles, Knuckle Duster and Claw.
    • Claw now has all of its intended effects.
      • Wide Bleeding applies 800 flat aggro. Also its visual will be improved later down the road.
    • Guillotine now has all of its intended effects.
    • Executioner now has all of its intended effects.
    • Ahlspiess now displays the correct effect and level requirement.
    • Ginnungagap now works as intended.
    • Elemental Bows now work as intended.
    • Tablet now works as intended.
    • Hurricane's Fury now works as intended.
    • Oriental Lute and Queen's Whip's combos now work as intended.
    • Giant Axe now properly reduces Cart Cannon cast time instead of increasing it.
    • Doom Slayer now works as intended and correctly displays intended 45 Stun.
    • Cecil Damon Card now has the intended -15 HIT instead of -25.
    • Windhawk now has the intended -35 HIT instead of -50.
    • Double Bound now works and the client now displays the correct amount of slots.
      • The recursive effect currently overlaps with the initial manually casted DS. This will be improved in the future.
    • Wakwak card now has the right description.
    • Fixed missing items
      • Dark Priest Card
      • Rybio Card
      • Sandstorm
      • Tomahawk
    • Cleaned up some mismatched IDs for old Immaterial Sword.
    • Fixed some bonuses working incorrectly
      • bonus2 bHPAttackRatio
      • bonus2 bInverseHPAttackRatio
      • bonus bSkillMove
    • Fixed Coin Sap (Rouge Skill) being usable on summoned monsters. It no longer works on monsters that are considered having a "master."
    • Fixed grounded/petrified status not properly reverting reduced sDEF when the status ends.
    • Fixed both Drought and post-Asura Strike allowing SP regeneration. Both of these should have been blocking natural SP regeneration.
    • Stalker can no longer reproduce Lv 10 Dragon Combo.
    • The following skills no longer cause a range error:
      • Bloody Lust, Dimension Door, Filir's Moonlight.
    • Fixed non-ammo attacks being influenced by ammo element.
    • Fixed flat damage subtraction from random modifications causing healing when final damage is less than 0. (actually this time)
    • Fixed Gunslinger not obtaining their Manufacture skill on job change.
      • Note: If you are missing this skill, it will be obtained on initial login.
    • Fixed some unintended functions related to WoE being usable when they were not intended to be just yet.
  • Changes
    • Reduced the cooldown after exiting your mount. 20s ->12s
    • Added a 1s delay after mounting to be able to use the item again.
      • Due to how the cooldown works it's common to spam the item, which can easily lead to immediately dismounting again. This should help with that.
    • Random teleportation (Fly Wings and others) now cannot place the user within a large area around the starting point.
      • Other teleportation and transportation improvements will come with future patches, as well as map edits to accommodate our more permanent traversal standards.
    • Finishing/skipping the tutorial now gives 10 Novice Town Wings to travel to any town they prefer.
    • Izlude Training Group now gives more useful rewards for their missions, including Novice Town Wings that are usable until Lv 60.
    • Meat (an early availability healing consumable) now costs 50z instead of 100z.
      • These earlier game changes are meant to compound with the market modulation ones to allow new players to get started more easily.
    • Reduced damage with Lord of Vermillion at all levels by 20%.
    • Reduced damage with Meteor Storm at all levels by 10%.
    • Standardized the casting range of Earth Strain with all other spells to 9.
      • This doesn't change the spell's actual reach or AoE, just gives you more area where you can click it without walking unnecessarily.
    • Mystical Amplification increases Cast Time by an additional 6% per level.
    • Reduced the damage bonus from Red Ferus Card to Meteor Storm. 15%->8%
    • Reduced the damage bonus from Hill Wind Card to Lord of Vermillion. 15%->8%
    • Reduced the damage bonus from Pitman Card to Heaven's Drive. 15%->8%
    • Reduced the damage bonus from Laurell Weiner Card to Storm Gust. 15%->8%
      • While High Wizard is meant to be a contender for highest setup burst damage in the game, the ease of application for Wizard AoE skills needs some tweaks to not become oppressively strong.
    • Pick Stone now picks 5 stones per use.
    • Cross Cutter no longer invokes an ACD. Cooldown is still 2s.
    • Cross Ripper Slasher no longer invokes and ACD. Cooldown is still 1s.
    • Venom Dust duration is now 3s per Skill Lv. SP cost goes down with levels.
      •  This helps assassins not leave little puddles of poison all over the map and makes the skill require some point investment to make good use of it.
    • Cart Slide is now reducible with DEX. Cooldown is still 5s.
    • Explosive Cart now adds +2000 flat aggro per explosion.
      • Whitesmith is meant to be a viable tank and allowing the upgrade to CS to build up extra aggro per explosion triggered should definitely help in this regard.
    • Increased the effect of all APM potions by 10%.
    • Enabled Berserk potions to work for Swordman, Merchant, Thief, Mage and Monk Classes.
      • Crafted versions (Energizing Potion and Poisoned Drink) are still usable by anyone.
    • Removed the self-status effects from: Goddess of Fortune's Cursed Brooch, Drooping Alicel, Alice Doll, Poring Fedora, Satanic Chain
      • Goddess of Fortune's Cursed Brooch's self-status effect will return later with a cooler effect.
    • Improved the healing bonus for Healing Staff. 1.5%->3%
    • Croce Staff's combo now autocasts Heal when using Kyrie Eleison instead, with its Lv based on Rosaries equipped.
      • This differentiates it further from other healing tools and also avoids the illegible heal amount upon doublecasting.
    • Novice Elemental Daggers (Jujube and the rest) now have no level requirement to be used.
    • Bleeding now stops when the unit is at 33% HP instead of 16%.
    • Poison Changes
      • Players deal half damage of poison if they are more than 15 levels lower than their target.
        • For monsters, this penalty is applied only if the monster is more than 45 levels lower than their target.
      • Players (only) now have poison damage scaled based on their base level, reaching maximum potential damage at level 80.
    • Using Boarding Halter no longer retains skin color when mounting to avoid errors for job classes that do not have a dark skin while mounted. This will be reverted eventually when all classes have dark skin options while mounted.
    • Disabled vending on map prt_fild08 except for Salvage Shops.
      • Reminder: There is a fast warp to Alberta from Izlude where vends should be placed.
    • Dynamic NPC sell pricing threshold for items increased from 10z to 50z.
      • This means that items that sell to the NPC for less than 50z are no longer affected by dynamic sell pricing.
    • Disabled dead branches on prt_fild08

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#2
aneudysdf

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Thank you for the fixes! That self-effect from those hats were really annoying also gunslinger crafting skill was so necessary.

 Great patch, poison needed a nerf


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#3
tuby10

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Nice patch! keep it up!.


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#4
Guppy07

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Nice patch Team, keep it up!


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#5
skazy

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nice


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#6
Fuguete

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nice


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