Changelog
- Additions
- Poring King and Treasure Porings now have a special reward!
- Added a Kafra outside of Izlude with a new save point.
- Fixes
- Red Novus Card now properly gives its intended 10% movespeed unconditionally.
- Magnolia Card now properly applies Curse.
- Marc, Argos, Giearth, Munak, Wootan Fighter and Tikbalang Cards now work as intended.
- Mandolin now has the right stats and effect.
- Claw now has the right stats and effect. Existing Claws have been decarded.
- Status Arrows now build up 15 stacks instead of 1000.
- Glittering Jacket now shows all intended properties.
- Lv 62 Elemental Books now having their base MATK. Weather bonus still pending bugfix.
- Seismic Fist no longer shows the wrong amount of slots.
- Shadow Touch no longer shows the wrong amount of slots.
- Pole Axe no longer shows the wrong Lv requirement.
- Rideword Hat and MDH now have their intended leech effects.
- Giant Wheel Shuriken now stacks Bleeding instead of Stun as intended.
- Harp no longer has a negative INT bonus and now displays the right SP regen.
- Loki's Nail now grants CRIT. Additional effects pending bugfix.
- Thief Combo now properly disables Wanderer Card's Intimidate proc.
- Oboro Jobchange quest no longer gives an unfinished future huuma.
- Wrench no longer has the wrong description and stats client-side.
- Aspersio and Sage Endows can now be leveled up past Lv 1 as intended.
- Sage will receive some ameliorating measures later in order to reduce skill point anxiety. Please wait warmly.
- Ninja's Blade Mastery now properly affects the player while using two daggers.
- Oboro's Earth Charms no longer influence ATK.
- Kitchen Knife now has all intended effects.
- Piercing Wind Katar now properly applies Shocked.
- Excalibur now has all intended effects.
- Enriched Elu and Ori now show the intended description. Note that Tailor profession remains disabled.
- Cursed Dagger, Dagger of Counter and Ancient Dagger can be used by Wizard and Sage Classes as intended.
- A dummied out version of Cutter no longer drops.
- A dummied out version of Studded Knuckles no longer drops.
- Gaia Whip now shows its slot properly.
- Removed unintended craftable versions of Studded Knuckles, Knuckle Duster and Claw.
- Claw now has all of its intended effects.
- Wide Bleeding applies 800 flat aggro. Also its visual will be improved later down the road.
- Guillotine now has all of its intended effects.
- Executioner now has all of its intended effects.
- Ahlspiess now displays the correct effect and level requirement.
- Ginnungagap now works as intended.
- Elemental Bows now work as intended.
- Tablet now works as intended.
- Hurricane's Fury now works as intended.
- Oriental Lute and Queen's Whip's combos now work as intended.
- Giant Axe now properly reduces Cart Cannon cast time instead of increasing it.
- Doom Slayer now works as intended and correctly displays intended 45 Stun.
- Cecil Damon Card now has the intended -15 HIT instead of -25.
- Windhawk now has the intended -35 HIT instead of -50.
- Double Bound now works and the client now displays the correct amount of slots.
- The recursive effect currently overlaps with the initial manually casted DS. This will be improved in the future.
- Wakwak card now has the right description.
- Fixed missing items
- Dark Priest Card
- Rybio Card
- Sandstorm
- Tomahawk
- Cleaned up some mismatched IDs for old Immaterial Sword.
- Fixed some bonuses working incorrectly
- bonus2 bHPAttackRatio
- bonus2 bInverseHPAttackRatio
- bonus bSkillMove
- Fixed Coin Sap (Rouge Skill) being usable on summoned monsters. It no longer works on monsters that are considered having a "master."
- Fixed grounded/petrified status not properly reverting reduced sDEF when the status ends.
- Fixed both Drought and post-Asura Strike allowing SP regeneration. Both of these should have been blocking natural SP regeneration.
- Stalker can no longer reproduce Lv 10 Dragon Combo.
- The following skills no longer cause a range error:
- Bloody Lust, Dimension Door, Filir's Moonlight.
- Fixed non-ammo attacks being influenced by ammo element.
- Fixed flat damage subtraction from random modifications causing healing when final damage is less than 0. (actually this time)
- Fixed Gunslinger not obtaining their Manufacture skill on job change.
- Note: If you are missing this skill, it will be obtained on initial login.
- Fixed some unintended functions related to WoE being usable when they were not intended to be just yet.
- Changes
- Reduced the cooldown after exiting your mount. 20s ->12s
- Added a 1s delay after mounting to be able to use the item again.
- Due to how the cooldown works it's common to spam the item, which can easily lead to immediately dismounting again. This should help with that.
- Random teleportation (Fly Wings and others) now cannot place the user within a large area around the starting point.
- Other teleportation and transportation improvements will come with future patches, as well as map edits to accommodate our more permanent traversal standards.
- Finishing/skipping the tutorial now gives 10 Novice Town Wings to travel to any town they prefer.
- Izlude Training Group now gives more useful rewards for their missions, including Novice Town Wings that are usable until Lv 60.
- Meat (an early availability healing consumable) now costs 50z instead of 100z.
- These earlier game changes are meant to compound with the market modulation ones to allow new players to get started more easily.
- Reduced damage with Lord of Vermillion at all levels by 20%.
- Reduced damage with Meteor Storm at all levels by 10%.
- Standardized the casting range of Earth Strain with all other spells to 9.
- This doesn't change the spell's actual reach or AoE, just gives you more area where you can click it without walking unnecessarily.
- Mystical Amplification increases Cast Time by an additional 6% per level.
- Reduced the damage bonus from Red Ferus Card to Meteor Storm. 15%->8%
- Reduced the damage bonus from Hill Wind Card to Lord of Vermillion. 15%->8%
- Reduced the damage bonus from Pitman Card to Heaven's Drive. 15%->8%
- Reduced the damage bonus from Laurell Weiner Card to Storm Gust. 15%->8%
- While High Wizard is meant to be a contender for highest setup burst damage in the game, the ease of application for Wizard AoE skills needs some tweaks to not become oppressively strong.
- Pick Stone now picks 5 stones per use.
- Cross Cutter no longer invokes an ACD. Cooldown is still 2s.
- Cross Ripper Slasher no longer invokes and ACD. Cooldown is still 1s.
- Venom Dust duration is now 3s per Skill Lv. SP cost goes down with levels.
- This helps assassins not leave little puddles of poison all over the map and makes the skill require some point investment to make good use of it.
- Cart Slide is now reducible with DEX. Cooldown is still 5s.
- Explosive Cart now adds +2000 flat aggro per explosion.
- Whitesmith is meant to be a viable tank and allowing the upgrade to CS to build up extra aggro per explosion triggered should definitely help in this regard.
- Increased the effect of all APM potions by 10%.
- Enabled Berserk potions to work for Swordman, Merchant, Thief, Mage and Monk Classes.
- Crafted versions (Energizing Potion and Poisoned Drink) are still usable by anyone.
- Removed the self-status effects from: Goddess of Fortune's Cursed Brooch, Drooping Alicel, Alice Doll, Poring Fedora, Satanic Chain
- Goddess of Fortune's Cursed Brooch's self-status effect will return later with a cooler effect.
- Improved the healing bonus for Healing Staff. 1.5%->3%
- Croce Staff's combo now autocasts Heal when using Kyrie Eleison instead, with its Lv based on Rosaries equipped.
- This differentiates it further from other healing tools and also avoids the illegible heal amount upon doublecasting.
- Novice Elemental Daggers (Jujube and the rest) now have no level requirement to be used.
- Bleeding now stops when the unit is at 33% HP instead of 16%.
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Poison Changes
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Players deal half damage of poison if they are more than 15 levels lower than their target.
- For monsters, this penalty is applied only if the monster is more than 45 levels lower than their target.
- Players (only) now have poison damage scaled based on their base level, reaching maximum potential damage at level 80.
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- Using Boarding Halter no longer retains skin color when mounting to avoid errors for job classes that do not have a dark skin while mounted. This will be reverted eventually when all classes have dark skin options while mounted.
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Disabled vending on map prt_fild08 except for Salvage Shops.
- Reminder: There is a fast warp to Alberta from Izlude where vends should be placed.
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Dynamic NPC sell pricing threshold for items increased from 10z to 50z.
- This means that items that sell to the NPC for less than 50z are no longer affected by dynamic sell pricing.
- Disabled dead branches on prt_fild08