Changelog
- Additions
- Added a bonus aggression amount to all skills that add flat aggression.
- Skills that have flat aggression now have their aggression from damage increased by 4x.
- Note: These skills that add flat aggression still add the same amount of flat aggression.
- Added a bonus aggression amount to all skills that add flat aggression.
- Fixes
- Rideword Hat, MDH and Baroness of Retribution card all display and leech the correct amounts (for real this time).
- Poring King now always gives its special rewards.
- Fixed low level sage books (also for real).
- Zephyrus and Hellfire (spears) now work as intended and have the right description.
- Electric Eel now partially works and has the right description. Critical damage autocast pending future bugfix.
- Dolor of Thanatos Card now displays the correct element (Ghost).
- Mastering, Vocal, Eclipse, Vagabond Wolf, Dragon Tail and Toad combos now work as intended.
- Claw now works (this already was the case, but now the right ID is updated lol)
- Evil Bone Wand's combo now grants the correct amount of movement speed while casting.
- Skogul's combo now builds up ranged Bleeding at the correct rate.
- Mandolin's Crippling Shot granted skill now can be used.
- Clock Card now works as intended.
- Wand of Occult now works as intended.
- Nagan now works as intended.
- Lava Golem Card now has its intended effects and location. Existing Lava Golem Cards have been decarded.
- Arrows should no longer influence non-arrow attacks.
- Longinus Spear now properly displays its slot.
- Sharpened Ghoul Legbone now works as intended.
- Chakram now partially works. SB delay reduction pending future bugfix.
- Drill Katar now works as intended.
- Loki's Nail now properly allows movement during Soul Destroyer and has the intended cast extension.
- Note that atm the additional cast time to SD is irreducible with DEX, this will be fixed in a future patch.
- Monster skills now add status stacks as intended, affected skills below:
- Dark Cross (Curse), Evil Land (Curse), Blind/Petrify/Sleep/Curse/Poison/Silence/Stun/Bleeding NPC attacks.
- Monster skills related to tanking available to players now add the right amount of flat aggro:
- All Wide skills (800), Blood Drain (800), Evil Land (500)
- Grounded/Shocked/Chilled units no longer automatically progress to a CC status when receiving Earth/Wind/Water damage.
- Reverberation no longer returns a Trap item when picked up.
- Changes
- More poison tweaks
- Base damage formula is now damage = 3%MaxHP * 3500 / ( 3500 + 3%MaxHP)
- Removed the base level scaling as it is no longer needed.
- Note that there is still a penalty applied for being > 15 levels lower than target for players and > 45 levels lower for monsters.
- Small Poison Bottles and Cannonballs now cost 30% less.
- Enchant Deadly Poison now lasts twice as long at all levels. It also now has a 5s CD instead of invoking ACD.
- Enchant Poison now adds 25% damage at Lv 5, instead of 15%.
- While jobs aren't getting full balance passes at the moment, Enchant Poison helps both Assassin and ESN offer more in party settings and should make a little more of a difference in their solo experience as well.
- Note: Other jobs that are perceived as underperforming are all being monitored and will receive changes in a later balancing pass. This includes Assassin/Creator too, as the current changes only aim at lowering the economic impact of their skills.
- Siromas are now sometimes less afraid of fire.
- More poison tweaks