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Changelog 01-22-2024


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#1
Insomnia

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Changelog

  • Additions
    • Added a bonus aggression amount to all skills that add flat aggression.
      • Skills that have flat aggression now have their aggression from damage increased by 4x.
      • Note: These skills that add flat aggression still add the same amount of flat aggression.
  • Fixes
    • Rideword Hat, MDH and Baroness of Retribution card all display and leech the correct amounts (for real this time).
    • Poring King now always gives its special rewards.
    • Fixed low level sage books (also for real).
    • Zephyrus and Hellfire (spears) now work as intended and have the right description.
    • Electric Eel now partially works and has the right description. Critical damage autocast pending future bugfix.
    • Dolor of Thanatos Card now displays the correct element (Ghost).
    • Mastering, Vocal, Eclipse, Vagabond Wolf, Dragon Tail and Toad combos now work as intended.
    • Claw now works (this already was the case, but now the right ID is updated lol)
    • Evil Bone Wand's combo now grants the correct amount of movement speed while casting.
    • Skogul's combo now builds up ranged Bleeding at the correct rate.
    • Mandolin's Crippling Shot granted skill now can be used.
    • Clock Card now works as intended.
    • Wand of Occult now works as intended.
    • Nagan now works as intended.
    • Lava Golem Card now has its intended effects and location. Existing Lava Golem Cards have been decarded.
    • Arrows should no longer influence non-arrow attacks.
    • Longinus Spear now properly displays its slot.
    • Sharpened Ghoul Legbone now works as intended.
    • Chakram now partially works. SB delay reduction pending future bugfix.
    • Drill Katar now works as intended.
    • Loki's Nail now properly allows movement during Soul Destroyer and has the intended cast extension.
      • Note that atm the additional cast time to SD is irreducible with DEX, this will be fixed in a future patch.
    • Monster skills now add status stacks as intended, affected skills below:
      • Dark Cross (Curse), Evil Land (Curse), Blind/Petrify/Sleep/Curse/Poison/Silence/Stun/Bleeding NPC attacks.
    • Monster skills related to tanking available to players now add the right amount of flat aggro:
      • All Wide skills (800), Blood Drain (800), Evil Land (500)
    • Grounded/Shocked/Chilled units no longer automatically progress to a CC status when receiving Earth/Wind/Water damage.
    • Reverberation no longer returns a Trap item when picked up.
  • Changes
    • More poison tweaks
      • Base damage formula is now damage = 3%MaxHP * 3500 / ( 3500 + 3%MaxHP)
      • Removed the base level scaling as it is no longer needed.
      • Note that there is still a penalty applied for being > 15 levels lower than target for players and > 45 levels lower for monsters.
    • Small Poison Bottles and Cannonballs now cost 30% less.
    • Enchant Deadly Poison now lasts twice as long at all levels. It also now has a 5s CD instead of invoking ACD.
    • Enchant Poison now adds 25% damage at Lv 5, instead of 15%.
      • While jobs aren't getting full balance passes at the moment, Enchant Poison helps both Assassin and ESN offer more in party settings and should make a little more of a difference in their solo experience as well.
      • Note: Other jobs that are perceived as underperforming are all being monitored and will receive changes in a later balancing pass. This includes Assassin/Creator too, as the current changes only aim at lowering the economic impact of their skills.
    • Siromas are now sometimes less afraid of fire.

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#2
hod1234

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I think Champion is a job that needs a rebalance. Azura is weak when compared to the dmg other classes make, and Champion does not have any good AOE skill. I think if you guys buffed Azura dmg and give two AOES (one from the Combo branch and other from the Spiritual branch) it would be perfectly balanced. Sura has a lot of good AOE skills, it's easy to fix that.


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